News
Learning Innovation Award nomination for an i-strategies project
The Danish Erasmus+ National Agency has chosen to nominate, for the 2023 edition of the prestigious European Innovative Teaching Award (EITA) - the European competition that rewards the most innovative training projects funded by the Erasmus+ program - the MARHER...
Learning Innovation: Project Based Learning
As well known, Project Based Learning (PBL) is a learning approach that involves students designing and developing concrete solutions to a real problem. Usually, working in small teams, they implement creative and relations skills transferring knowledge into practice....
Learning Innovation: Narrative Gamification
In the context of the MARHER project, i-strategies created "PantafGA", an educational and narrative game. The game's name is inspired by a folk belief, an imaginary beast creature, Pantafca, from Sothern Marche and Abruzzo regions. The game aims is to offer to...
Learning Innovation: Visual Skill Set
The skill set framework - also called a competency framework -, is a structured and comprehensive model that defines the specific competencies required for successful performance in a particular sector. It systematically identifies, describes, organises, and assesses...
Learning Innovation: Video Storytelling
Storytelling has been an integral part of human communication since ancient times. In higher education, incorporating storytelling as a learning tool offers numerous advantages. Advantages of Storytelling as a learning tool in Higher Education: Engagement and Active...
Design Thinking for Higher Education
In the post-covid era, European Higher Education is experiencing social, cultural and economic challenges and historically unique technological acceleration. More in detail: Digitalisation. The Covid-19 crisis and the exponential rise of e-learning worldwide...
Learning Innovation: Microlearning
As everyone knows, the COVID-19 pandemic forced a new wave of digitalisation in every field of society. At the social level, digital media use tremendously increased as people spent more time at home due to coronavirus lockdowns. Concerning the educational level,...
Datavisualization: new crucial skills in the era of Big Data
The covid-19 pandemic has shown the social relevance of Big Data. The capacity of governments and health institutions to collect and effectively communicate data had a key role in the reaction toward covid-19. The public demand for easily accessible and presented...
HM International Workshop
Since 2019 i-strategies is the official partner of the MARHER project. MARHER. Heritage Marketing for the competitiveness of Europe in the global market is a project funded by Erasmus+ Programme with the aim to identify key competencies of a new professional,...
Diaporama: stories through pictures
Diaporama is a word used for the first time in France during the Fifties. The word derives from the ancient greek “horama” which means “view”. Indeed, diaporama refers to an audio-visual product made by pictures. French video artist Chris Marker used the diaporama...
Solidarity internships for ukrainians students
i- strategies solidarity internships to help Ukrainians students Every year i-strategies hosts students from all around the world for short and long internship periods. From our side, these have always been extremely positive experiences of knowledge exchange,...
Corporate Storytellers for EU companies
Training Corporate Storytellers for supporting EU companies with professional narratives. A globalized society tends to eliminate the difference between products and services. In this context to tell what is behind a product or service is very important. Indeed, in...